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Stitch Sprint best practice guide

How to get clean sew-outs and keep the machine safe. Each rule says why. Numbers come from Stitch Sprint's own limits, the professional reference files Stitch Sprint is measured against, and the trade's usual starting points. Where a number hasn't been proven on fabric yet, it says so.

Contents

  1. The five rules
  2. Artwork
  3. Sizing
  4. Lettering
  5. Fabric, stabilizer and needles
  6. Caps
  7. Threads and colours
  8. Density and stitch settings
  9. Combining pieces
  10. Customer files
  11. Test sewing
  12. On the machine
  13. Files and the library
  14. Proofs and pricing
  15. Licences
  16. Keeping the setup right

1. The five rules

  1. Never run a file that failed the check. Failed files go to rejected in the saved designs folder, so they can't be mixed in.
  2. Look at the preview and Places to check before loading a file.
  3. Test sew every new design on scrap of the same fabric, with the same stabilizer, at reduced speed, until you trust it.
  4. Load needles from the report's needle order. DST files carry stops, not colours.
  5. Never edit or overwrite the production library. Stitch Sprint only writes inside its output folder; keep it that way.

2. Artwork

DoWhy
Use vector art (AI, EPS, PDF, SVG) when there is oneEdges are exact. A picture is traced and can lose fine detail and white-on-white outlines
Use solid fillsA gradient sews in its average colour; transparency isn't converted; a pattern becomes one colour
Run Pathfinder > Merge when shapes are stackedStacked duplicate shapes are all sewn: double density
Trace placed pictures (Image Trace > Expand)A picture next to vector shapes is ignored
Keep colours at or under the needle countMore stops than needles means re-threading mid-run
Merge near-identical shades in the artThey become one colour anyway; deciding yourself avoids surprises
Type small text in the Text tool instead of leaving it in the artArt text under about 5 mm sews poorly; typed small text sews as a clean triple run
Remove detail under 1 mm² or thinner than 0.4 mmIt's skipped anyway; it can't sew
Keep openings 0.8 mm or widerNarrower letter openings and gaps fill in when sewn
Save AI files PDF-compatibleOlder Illustrator-only .ai files can't be read

Picture logos: ask for the vector file first. If there's only a picture, 150 dpi or more (300 dpi is better) traces within a few percent of the vector art. Set Colours to the number the logo really has.

3. Sizing

PlacementUsual size
Left chest3.5 in wide
Cap front2.25 in tall
Sleeve3 in
Full backup to 11 in

4. Lettering

Minimum sizes

LetteringSmallest that sews well
Block / sans satinabout 0.25 in (6 mm) capitals
Script0.3 in; under 0.25 in sews rough
Run (triple) textdown to 0.1-0.15 in, sans fonts; serif fonts lose detail under 0.15 in
On fleece6.5 mm (the app warns)
On towel8 mm (the app warns)
With an outlineregular weights from about 0.7 in; bold fonts smaller

Small run lettering is crispest in 60 wt thread.

Fonts

Settings

5. Fabric, stabilizer and needles

Always pick the fabric before judging the design. It changes pull compensation, underlay and density.

FabricStabilizerNeedleWatch for
Twill, canvas, denimTear-away, 1-2 sheets75/11 sharpThe baseline
Pique poloCut-away 2.5 oz or 2 sheets no-show mesh75/11 ballpointGaps from pull; stitches sinking in the texture
Performance knit, T-shirtNo-show mesh cut-away, 1-2 sheets70/10 ballpointPuckering; keep fills light
Fleece, hoodieCut-away 2.5-3 oz, water-soluble topping75/11 ballpointSmall lettering sinking; use a knockdown
Towel, terry, sherpaTear-away or wash-away, water-soluble topping75/11 sharpPile through stitches; knockdown is on
Nylon, windbreakerCut-away 2 oz70/10 sharpNeedle holes; keep fills light

6. Caps

7. Threads and colours

8. Density and stitch settings

9. Combining pieces

10. Customer files

11. Test sewing

Every new design is a test sew until you trust it.

  1. Same fabric, same stabilizer, same needle as the real job.
  2. Reduced speed for the first run.
  3. Look for:
    • fabric showing through fills, or fills that are stiff;
    • gaps between colours, and between outlines and letters;
    • letter weight (satin too thin or too heavy);
    • joins where strokes meet or cross;
    • short travel stitches left visible;
    • letter openings that filled in;
    • puckering round the design;
    • on caps: distortion and gaps.
  4. Compare with the preview and the realistic view; note any difference.
  5. Write down what you changed (fabric, density, profile setting) so the next design starts there.
  6. When a sew-out settles a question on ROADMAP.md's list, record the result there.

12. On the machine

13. Files and the library

14. Proofs and pricing

15. Licences

16. Keeping the setup right